Tuesday, January 1, 2013

Iphone app ideas

I had no programmin capabilities, no staff and no income. The only matter I had was a fantastic wish to generate the game of my dreams. The first iphone app creator ever....

Considering that childhood, I generally had a dream to make it large. I was thinking my game about and about once again and once again while in the sleepless nights, imagining the characters and heroes, levels, gameplay tricks and many others.

Does that sound familiar to you?

To be truthful, I am a huge fan of the iPhone, so I did not even contemplate the thought of creating games for something else but the iPhone or iPad.

But I was lacking the primary issue I had no crew and no programming capabilities at all. Even even worse I did not even have a technical schooling!

Through and around again I have been reading the weblogs and reviews about the Gold Rush in the Apps Retail store the place modest men like you and me achieved immense results by producing straightforward but excellent apps or games!

Did you know that guys from the Major Applications piece of the App Retailer are offering through 35,000 copies a day!

35 thousand!!

If you offer your app for $.99 and get $.70 from it soon after all apple commission cuts you are left with pure revenue of $24,500 USD per DAY! My initial game was supposed to be the simple "Hidden object" game you know where by you tap the display to obtain the concealed objects. I found out that these type of games are very well-known between people today and I figured out it is quite easy to make it you simply need to have several images effectively lower into layers and a little bit of coding.

Obtaining a developer account with Apple was pretty uncomplicated, so I went ahead and opened it and commenced the progress.

Because I had no a person to assist and tutorial me I guess I spent three times lengthier than average generating it than I truly desired to. In about 2 months of sleepless nights my game was last but not least prepared. The approval approach from apple took about a week. This week of waiting was the most aggravating time for me, it felt like time itself stopped I acquired so nervous my fingers even shook. What if they disapproved of it? I have go through tons of horror stories about developers failing mainly because Apple did not accept their game or delayed approval for months. I could not even sleep. I was checking my email and Dev account just about every moment to see the preferred "your App was approved" concept from apple. I was so noxious I even sent three followup emails asking apple why it normally takes so prolonged. Do not do that men, I heard you only make the reviewers angry if you show impatience!

Eventually I obtained approved and the product sales began!! I went to bed dreaming about loads of funds rushing into my pockets.

And can you picture what happened?

I failed miserably!

The following day, when I checked my revenue, I noticed the devastating numbers sixteen copies sold. Total web profit: $9 ... Perfectly, certainly not the sort of figures I was expecting

Upcoming day 11 copies, then eight copies, then about 2-3 copies per day for the duration of the upcoming week. After two weeks my complete internet profit was close to fifty bucks.. Sounds like now I have adequate funds to invite my girlfriend to McDonalds, ideal... what an epic failure.

And right here is why.

Building a wonderful app or game is only piece of the tale. The most significant part is how to promote it efficiently and get on major of apps retail store sales.





iAutoblog the premier autoblogger software

0 comments:

Post a Comment

 

Followers

Recommended Gadget

  • ads
  • ads
  • ads
  • ads

Gadget News and Review Copyright © 2009 Gadget Blog is Designed by Ipietoon Sponsored by Online Business Journal